Grab your shields, sharpen up your blades and prepare yourselves for A Knight of Demomen, an all-out Demoknight battle taking place Saturday, August 22 (12:00pm ET-12:00am ET).

For twelve hours, players will battle as Demoknights to try and collect the most heads. All players must wield a shield and any melee weapon (no cabers). Players will also be permitted to use the booties and the bootlegger. The top three players when the twelve hours are up will be named victorious and receive the greatest of rewards. Click here to view the official rules and learn what you need to do to get in on the Demoknight action!

I am restarting the server as of right now! Servers should be update shortly!

Mun

P.S. Update notes

– Changed the Pomson 6000 ÜberCharge and cloak drain effect’s distance fall-off

– Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU

– New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU

– Added Arms Race 1 and Arms Race 2 community event medals

– Fixed a bug related to using incorrect particle effects

– Fixed the Scorch Shot flares pushing teammates

– Fixed being able to carry the flag with the Rocket/Sticky Jumpers

– Fixed Sentries shooting over the head of Spies using the Box Trot taunt

– Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator

– Fixed missing secondary attack animations for the Short Circuit

– Fixed the Contracts button on the main menu not being disabled when there are no contracts

– Fixed an exploit related to coaching and the ‘autoteam’ command

– Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge

– Fixed Stat Clock models not cloaking with the Spy

– Fixed a case where buildings would not go active if they were sapped while being built

– Fixed a display bug that made it look like players had received multiple copies of the same item

– Fixed a regression with the tournament spectator GUI that broke custom HUDs

– Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case

– Fixed a rare client crash when turning in Contracts

– Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack

– Updated Mann Co. Store prices for foreign currencies to current USD equivalents

– Updated the localization files

– Maps Workshop Beta

– Improved handling of recently changed workshop maps

– Fixed a case where servers would fail to load maps that had been updated since the last server restart

– Fixed a case were clients would not check for new versions when connecting to a workshop server

– Improved server console output when waiting on map downloads during level change

– Fixed a case where subscribing to maps while the game was running could result in failure to load the map

– Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Changed the Pomson 6000 ÜberCharge and cloak drain effect’s distance fall-off
    • Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
    • New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
  • Added Arms Race 1 and Arms Race 2 community event medals
  • Fixed a bug related to using incorrect particle effects
  • Fixed the Scorch Shot flares pushing teammates
  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers
  • Fixed Sentries shooting over the head of Spies using the Box Trot taunt
  • Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
  • Fixed missing secondary attack animations for the Short Circuit
  • Fixed the Contracts button on the main menu not being disabled when there are no contracts
  • Fixed an exploit related to coaching and the ‘autoteam’ command
  • Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
  • Fixed Stat Clock models not cloaking with the Spy
  • Fixed a case where buildings would not go active if they were sapped while being built
  • Fixed a display bug that made it look like players had received multiple copies of the same item
  • Fixed a regression with the tournament spectator GUI that broke custom HUDs
  • Fixed showing “cannot be listed on the Steam Community Market for one week” on listings in the Steam Community Market when that is no longer the case
  • Fixed a rare client crash when turning in Contracts
  • Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Maps Workshop Beta
    • Improved handling of recently changed workshop maps
    • Fixed a case where servers would fail to load maps that had been updated since the last server restart
    • Fixed a case were clients would not check for new versions when connecting to a workshop server
    • Improved server console output when waiting on map downloads during level change
    • Fixed a case where subscribing to maps while the game was running could result in failure to load the map
    • Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand