An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2016 community medals
  • Fixed Casual mode search criteria sometimes not loading properly when starting the game
  • Updated the Unusual Cap to support Unusual taunt particle effects
  • Unusual taunt effects now follow the player during taunts where the player moves

If you live in a place unlucky enough to have seasons, the weather’s probably starting to turn into what meteorologists call “garbage,” and like all of us, you’re starting to think about a nice vacation to the tropics.
And if you’re also like us, you then start remembering how all those places have filthy water and enormous spiders and those weird little fish that crawl up your–anyway, the point is you’re going nowhere.

So instead, we’re bringing the tropics to you, with a new tropical jungle-themed map we’re working on! And we’d love the talented folks in the Workshop to join us!

For those of you already developing for existing community themes, good news: There’s a lot you’ve already developed that we think will fit in perfectly with the tropical theme.

For the rest of you Workshop creators, consider this a call to action for all things tropical over the next few months: particles, maps, items and anything else. If you’ve got something tropical in mind, get cracking, because we’d love to see it. Don’t forget to upvote your favorites in the Workshop!

Hey everyone!

So Valve is starting a new beta for the in game voice chat. It is going to use a new codec called CELT instead of the Skype based one we currently use. This beta may come with problems, and issues. However, I was thinking we might as a community wish to try it.

If you do think this would or would not be fun to try, then let me know in the comments below!

Mun

Valves Announcement:

We’ve released an optional update for Team Fortress 2. The note for the

update is below. The new server version number is 3703329.

Community servers only need this update if they are interested in the

CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side

update only.

– John

—–

– Returned Unusual drop chances and possible particles effects to their

original values now that Halloween has ended

– Added beta support for the CELT voice codec

– Currently only enabled in community servers that opt-in to the beta

– Server operators can enable CELT usage by setting the below

convars, followed by a level change

– sv_use_steam_voice 0

– sv_voicecodec vaudio_celt

– Updated the localization files

– Fixed an occasional client crash with an error message regarding

"CL_ReadPreserveEnt"

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
  • Added beta support for the CELT voice codec
    • Currently only enabled in community servers that opt-in to the beta
    • Server operators can enable CELT usage by setting the below convars, followed by a level change
      • sv_use_steam_voice 0
      • sv_voicecodec vaudio_celt
  • Updated the localization files
  • Fixed an occasional client crash with an error message regarding “CL_ReadPreserveEnt”



When the leaves begin to change, the days become a little shorter, and everything blurs into egg nog-flavored regret, it is time again for the Sixth Annual Saxxy Awards! Entries have been submitted, folks, so it’s time to nurse your hangover with creative SFM videos all day long. Click here to watch and vote for your favorite entries. Laugh! Cry! Get absolutely nothing done at work or school! Voting ends 3PM PST on Monday, November 16th, and nominees will be announced Tuesday, November 17th, so get to voting!

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed invisible weapons on other players when they have recently changed loadout
  • Fixed color correction not working
  • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
  • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Replaced convar tf_teamtalk with tf_gravetalk
    • When enabled, living players can receive text and voice chat from dead players
    • When disabled, living players cannot hear the dead, regardless of team
    • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
    • Defaults to on, except in Competitive matches
  • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
  • Fixed not being able to activate the Pyro’s Phlogistinator rage again right away if the first attempt failed
  • Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
  • Fixed not switching Snipers to their melee weapon while under the effects of the “tiny” spell
  • Fixed a missing material in the main menu
  • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
  • Added the Chapelaria 6v6 tournament medals for season 1
  • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
  • Updated the localization files
  • Updated mvm_ghost_town to fix the cube maps
  • Updated mvm_mannhattan
    • Fixed Spies spawning behind the closed door at Gate A
    • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
  • Updated pl_millstone_event (Hellstone)
    • Fixed an exploit where you could trap Horseless Headless Horsemann in place
    • Fixed some door frames from being able to shoot through them
    • Fixed a texture error
    • Fixed a barrel that you could walk through
    • Improved navigation file for better bot movement
    • Fixed being able to shoot through building wall located front of RED 1st base
    • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps