This post is just to clear up some confusion that is happening in a few of the other dodgeball communities as well as our own.

First off, (G-S.N) simply provided the server and made some minor edits to the server. One of which was providing the admins of UDTournaments admin access to the dodgeball servers. These admins are not admins of (G-S.N) excluding Aiden and Hunnibear whom provided their services to help UDTournaments.

Secondly, in regards to the sudden move. On the first day of the Dodgeball tournament around 7:00 PST I noticed in the server logs an error stating too many open files. I initially thought this may be due to a large number of sprays stored on the server causing issues. I deleted all sprays stored on the server and restarted it. After the restart, I noticed once again the error of too many files open, and began to look further. At that time I realized we were being hit by a large DOS style attack. Upon realizing this I began to attempt to block the attack, but we eventually surpassed the max number of concurrent connection allowed on the server and it was shut down by our provider. I then moved the server to Fremont, which was also attacked and though I attempted to keep the DOS attack at bay I realized it would be a losing battle due to the style of the attack. During that time the admins of UDTournaments decided to postpone the tournament until the next day.

That night I spent some time finding a suitable provider for the tournament and asked for approval from UDTournaments. During this time, ES also offered to host the UDTournaments, of which was declined by UDTournaments. They later agreed on the Las Vegas location that (G-S.N) was setting up for them. I setup the server the next morning, and due to bad timing I was also late on providing…. Oooops, sorry about that. None the less, the new provider which did have DDOS protection capable of protecting from the attacks also caused pings to sky rocket, of which wasn’t our intent. We do apologize on that, but from what I could see the high pings may have been due to more attacks, which we noticed bleeding through from time to time. We do apologize for that.

Going forward for the next session of the tourney, we are looking into providing a better experience with lower pings, but we are having a hard time finding a suitable provider. Though Las Vegas may still be a possibility depending on the choice of UDTournaments. In the future passed this tourney, we will be making sure that DDOS protection is provided to the server before we start the tourney, that way no rush move should be needed in the middle.

We once again apologize for the issues that happened, but they were out of our control. We would like to also wish a congratulation to the first place winners, and a cheer for the groups whom will be fighting for 2nd and 3rd place this upcoming weekend. I would also like to personally thank all of the competitors and the different communities that they came from for showing up and giving it their all. It was lovely seeing you all. I would also like to thank the support I received from ES and their admin Sara as well.

If you have any further questions feel free to add me, and I’ll try my best to explain.

Mun and (G-S.N) as a whole.

I have added 4 new maps to Vs. Saxton Hale thanks to suggestions by Phazon and Flashbackmaniac. I would love to see you hop on and check them out. If any problems pop up with the new maps don’t be afraid to add me and let me know.





You can try them out on: (Seattle) (Fremont) (Dallas)


An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the OzFortress Season 12 tournament medals
  • Added a “no helmet” style for the Brimstone
  • Fixed a client crash related to disappearing particles, props, and players
  • Fixed weapons not showing on players until they fire
  • Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time
  • Fixed some Unusual particle effects not drawing correctly
  • Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Mannpower mode changes:
    • Warlock: Fixed reflecting damage even when invulnerable
    • Added a delay of 0.2 seconds between releasing and firing the grappling hook again