We’ve been busy these last few months, trying to settle a longstanding debate as to what “bimonthly” actually means. Some members of the team are convinced it means “once every two months.” Others maintain even trying to define it would ruin the enchanting mystery of reading. Anyway, three months later we’re no closer to an answer. However, we are close to releasing the second issue of Team Fortress Comics, this time as a tri-monthly publication. How close? It’s here.
When we last left our gripping ongoing tale, Saxton Hale had lost Mann Co. to the scheming Gray Mann and disappeared to parts unknown. The TF2 mercs, now out of jobs, had scattered to the winds—until six months later, when Miss Pauling started reassembling the team under orders from an in-hiding Administrator. With Demo, Soldier and Pyro on board, our team heads to Teufort to rescue Spy and Scout from the hangman’s noose. Find out what happens next in Part Two, titled “Unhappy Returns”.
As of this morning the stats and ban website is up, and ranking is being tracked again. I apologize for the downtime, but just a fluke of the internet I guess.
In any case, I will no longer be posting outage alerts on this announcement page. It seems that they make less important issues fall through the gap, and the main issues are not needed to be posted to a bulk audience. As such I will be posting all issues / outages on the forums, which can be found here: http://www.gaming-servers.net/forums/categories/status
All issues that are currently on the announcement page will be archived to the status page above.
If you feel there is a current issue with the servers, please post on the forums, and I will take a look, and escalate it to an issue if needed.
I am currently rescuing a server that hosts the bans website, stats website, and the stats process script which takes the data from the servers and adds it to the database. Please note that all data is still intact, and nothing was lost, just the front ends for everything.
We here at (G-S.N) want to wish everyone a wonderful Thanksgiving day and dinner. We kindly ask that you don’t play too many video games and enjoy the amazing wonders of your family.
Even if you do the above or not, you should eat lots and lots of pie!
The (G-S.N) Team!
It has constantly been asked to have our dodgeball rocket turn rate smoothed out. As such today I spent some time with Jael, david, and fliptag messing with the values. As such the rockets turn rates are a little faster, where the nuke turn rates are a tad bit slower. I have also disable elevate on reflect which should make the it less likely for spike wars to run out of control.
In any case please tell us your feedback and concerns on the new config.